you have ${{ game.money }}
and x{{ game.power3.mul(1000).round().div(1000) }} mult
get money {{ game.money.gte(1000) ? "(scaled^" + game.softcap + ")" : game.softcap.gte(2) ? "(softcapped^" + game.softcap + ")" : game.softcap.gte(1) ? "(softcapped)" : ""}}
reset but decrease softcap effect for ${{ game.upgcosts[game.upgradeon] }} {{game.softcap2.gte(2) ? "(softcapped^" + game.softcap2 + ")" : game.softcap2.gte(1) ? "(softcapped)" : ""}}
reset^2 but increase money gain strength and make reset^1 SLIGHTLY worse for ${{ game.prestigecosts[game.prestigeon] }}